Personally, I feel like this is a bad change. What’s the communities thoughts on this?
I don’t really play wizden anymore, but I feel like this change is going to negatively affect SS14’s reputation further.
Personally, I feel like this is a bad change. What’s the communities thoughts on this?
I don’t really play wizden anymore, but I feel like this change is going to negatively affect SS14’s reputation further.
Especially this rule:
“ Except when otherwise specified, you cannot use any information gained in a past life in the same round. For example, if you were killed by an antagonist, you cannot warn the crew of said antagonist when you respawn as a mothroach. This does not apply when being brought back from death as the same character, having your brain transferred to another body, or being cloned. For example, if you were killed by an antagonist, your body was found and your brain was placed in a borg, you can recall what happened prior to your original death and could warn the of the antagonist.”
This means that if I’m playing an antag, it’s safer just to round-remove people to avoid trouble.
If I’m understanding it, then this is how we normally played it on blep; it worked well. But yes, it does tend to add incentive to round remove rather than just incapacitate. But LRP rounds are shorter, so it’s less an issue.
I’d disagree with it being a non-issue, it’s something that ultimately degrades the experience for the player.
personally as a ss13 vet, I have played on ss13 LowRP servers that don’t really have a metashield, and players being allowed to be out of character in some areas and such, while being extremely chaotic, but yeah, I understand this concern tho