Arrivals shuttle fuckery

Oki so, I have a problem with the arrivals shuttle on reach. For some reason, instead of arriving at the arrivals airlocks, it decides to loop around every other department.

This means that the second the player steps off the arrivals shuttle, they’ll be trapped in either engineering, or cargo. And, given that we are a low-pop server currently, there’s no way to let them out.

So, obviously, the most logical and immediate step was to disable the arrivals system until I could figure out how to solve this. I’ve placed a book on hold at my local library to try to learn C# so that I can better maintain my repository.

It is physically possible for the arrivals shuttle to dock at the proper airlocks. I tested it by deleting every other airlock.

Has anyone else either experienced this problem or otherwise knows a solution? Here’s our git repository and screenshots for reference:

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Just remove arrivals, and use cryopods. It looks more immersive for space ship setting in deep space darkness