SS15: Console edition (idea)

Continuing the discussion from SS15: Console edition (idea):

I think there’s another way to do it.

We don’t necessarily have to use voice, as long as the keyboard supports voice recognition and allows for manual input. Players can choose which works for them.

Instead, we can split servers into two separate types: classic and optimized.

Classic servers follow the current standards thst upstream has. Console players can still join these servers, but they’ll be expressly notified it may be less convenient

Optimized is a new upstream which deviates from wizden in terms of UI and certain functionality. Some objectives will be modified, voice chat is added, and the big chat box is removed.

These servers will likely need panic bunker enabled with the expectation that one admin online. An admin will need to listen to all comms channels at once to discourage really annoying mic behaviour.

Console-focused upstream could also adjust certain features, like shifting stealth mechanics to prioritize a focus of invisibility over text-based deception.

This way, PC players keep the classic experience, while console players get a tailored version designed around their hardware, without either group losing anything.

It’s up to the server to choose which category they wish to cater to. We will most likely see the optimized version hosted on networks of servers. Rather than individual servers.

Additionally, other features currently being discussed, such as How will MV integrate upstream permissions requests?
might further improve the experience for console and PC users and allow them to play multiple servers while maintaining the same playtime and data, making their experience consistent across servers regardless of the hardware they’re using.